fix 🐞: Some changes in hyprland
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parent
f6a84f7c84
commit
8872914577
2 changed files with 53 additions and 41 deletions
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@ -2,7 +2,7 @@
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{
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{
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"$schema": "https://github.com/fastfetch-cli/fastfetch/raw/dev/doc/json_schema.json",
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"$schema": "https://github.com/fastfetch-cli/fastfetch/raw/dev/doc/json_schema.json",
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"logo": {
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"logo": {
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"type": "small",
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"type": "none",
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"padding": {
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"padding": {
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"top": 2,
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"top": 2,
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"right": 2
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"right": 2
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@ -35,6 +35,7 @@ exec-once = [workspace 2] $terminal
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#############################
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#############################
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# windowrule = opacity 1 override 1 override 1.0 override, class:Code
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# windowrule = opacity 1 override 1 override 1.0 override, class:Code
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#windowrule = opacity 1 override 1 override 1.0 override, class:zen
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#windowrule = opacity 1 override 1 override 1.0 override, class:zen
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# layerrule = blur,waybar
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windowrulev2 = workspace 1, class:zen
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windowrulev2 = workspace 1, class:zen
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windowrulev2 = workspace 1, class:firefox-bin
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windowrulev2 = workspace 1, class:firefox-bin
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windowrulev2 = workspace 1, class:obsidian
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windowrulev2 = workspace 1, class:obsidian
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@ -76,14 +77,14 @@ general {
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decoration {
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decoration {
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dim_special = 0.2
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dim_special = 0.2
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rounding = 6
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rounding = 6
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#rounding = 20
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active_opacity = 1
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active_opacity = 1
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inactive_opacity = 1
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inactive_opacity = 1
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shadow {
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shadow {
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enabled = true
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enabled = true
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# range = 3
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range = 3
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# render_power = 1
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offset = 20 20
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render_power = 1
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}
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}
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blur {
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blur {
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@ -94,58 +95,69 @@ decoration {
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vibrancy = 0.1000
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vibrancy = 0.1000
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ignore_opacity = true
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ignore_opacity = true
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}
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}
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blurls = rofi
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layerrule = blur, class:^(rofi)$
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layerrule = ignorealpha 0.3, rofi
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shadow {
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enabled = true
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range = 50
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render_power = 3
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# color = $background
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scale = 0.9
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}
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}
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}
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animations {
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animations {
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enabled = true
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enabled = true
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# bezier = easeOutBack, 0.34, 1.56, 0.64, 1
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bezier = easeOutBack, 0.34, 1.56, 0.64, 1
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# bezier = sideDown, 0.3, 1, 0.7, 1
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bezier = sideDown, 0.3, 1, 0.7, 1
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# # animation = windowsIn, 1, 2.5, easeOutBack, popin 90%
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# animation = windowsIn, 1, 2.5, easeOutBack, popin 90%
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# bezier = easeOutQuint, 0.23, 1, 0.32, 1
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bezier = easeOutQuint, 0.23, 1, 0.32, 1
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# bezier = easeInOutCubic, 0.65, 0.05, 0.36, 1
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bezier = easeInOutCubic, 0.65, 0.05, 0.36, 1
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# bezier = linear, 0, 0, 1, 1
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bezier = linear, 0, 0, 1, 1
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# bezier = almostLinear, 0.5, 0.5, 0.75, 1.0
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bezier = almostLinear, 0.5, 0.5, 0.75, 1.0
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# bezier = quick, 0.15, 0, 0.1, 1
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bezier = quick, 0.15, 0, 0.1, 1
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# # # General window animations
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# # General window animations
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# animation = windowsIn, 1, 2.5, easeOutQuint, slide
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animation = windowsIn, 1, 2.5, easeOutQuint, slide
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# animation = windowsOut, 1, 2.5,sideDown, slide
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animation = windowsOut, 1, 2.5,sideDown, slide
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# animation = windows, 1, 5.0, easeOutQuint
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animation = windows, 1, 5.0, easeOutQuint
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# # # Fade animations
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# # Fade animations
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# animation = fadeIn, 1, 2.0, almostLinear
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animation = fadeIn, 1, 2.0, almostLinear
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# animation = fadeOut, 1, 1.8, almostLinear
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animation = fadeOut, 1, 1.8, almostLinear
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# animation = fade, 1, 2.8, quick
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animation = fade, 1, 2.8, quick
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# # # Layer animations
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# # # Layer animations
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# animation = layers, 1, 3.2, easeOutQuint
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animation = layers, 1, 3.2, easeOutQuint
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# animation = layersIn, 1, 3.6, easeOutQuint, fade
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animation = layersIn, 1, 3.6, easeOutQuint, fade
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# animation = layersOut, 1, 2.0, easeInOutCubic, fade
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animation = layersOut, 1, 2.0, easeInOutCubic, fade
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# animation = fadeLayersIn, 1, 1.7, almostLinear
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animation = fadeLayersIn, 1, 1.7, almostLinear
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# animation = fadeLayersOut, 1, 1.4, almostLinear
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animation = fadeLayersOut, 1, 1.4, almostLinear
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# # # Workspace animations
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# # Workspace animations
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# animation = workspaces, 1, 2.0, easeInOutCubic, slide
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animation = workspaces, 1, 2.0, easeInOutCubic, slide
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# animation = workspacesIn, 1, 3.0, easeInOutCubic, slide
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animation = workspacesIn, 1, 3.0, easeInOutCubic, slide
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# animation = workspacesOut, 1, 3.0, easeInOutCubic, slide
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animation = workspacesOut, 1, 3.0, easeInOutCubic, slide
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bezier = wind, 0.05, 0.9, 0.1, 1.05
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# bezier = wind, 0.05, 0.9, 0.1, 1.05
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bezier = winIn, 0.1, 1.1, 0.1, 1.1
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# bezier = winIn, 0.1, 1.1, 0.1, 1.1
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bezier = winOut, 0.3, -0.3, 0, 1
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# bezier = winOut, 0.3, -0.3, 0, 1
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bezier = liner, 1, 1, 1, 1
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# bezier = liner, 1, 1, 1, 1
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animation = windows, 1, 6, wind, slide
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# animation = windows, 1, 6, wind, slide
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animation = windowsIn, 1, 6, winIn, slide
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# animation = windowsIn, 1, 6, winIn, slide
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animation = windowsOut, 1, 5, winOut, slide
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# animation = windowsOut, 1, 5, winOut, slide
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animation = windowsMove, 1, 5, wind, slide
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# animation = windowsMove, 1, 5, wind, slide
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animation = border, 1, 1, liner
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# animation = border, 1, 1, liner
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animation = borderangle, 1, 300, liner
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# animation = borderangle, 1, 300, liner
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animation = fade, 1, 10, default
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# animation = fade, 1, 10, default
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animation = workspaces, 1, 5, wind
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# animation = workspaces, 1, 5, wind
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}
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}
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dwindle {
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dwindle {
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